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121. Help for Armor tanking dissadvantage - in Ships and Modules [original thread]
I for one would certainly trade all my low slots and shielding for between 114,085 and 379,895 structure. I would have to bring my La-Z-Boy to the next fleet battle though. Locking Times & Evil Asteroids
- by Maxine Stirner - at 2005.06.28 06:50:00
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122. Bombers overpowered. Nerfed in the next patch. - in Ships and Modules [original thread]
Don't you lose your target lock when you cloak? I guess the new missile speed and frigate sized scan speed might help.. Don't have cloak. Don't know. Locking Times & Evil Asteroids
- by Maxine Stirner - at 2005.06.28 06:42:00
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123. Bombers overpowered. Nerfed in the next patch. - in Ships and Modules [original thread]
Edited by: Maxine Stirner on 28/06/2005 06:40:47 I won't say the bomber sucks.. only that virtually noone has found an application for it yet. Against Capitalships, even those armed specifically for an anti-BS role - Vaped like all other frig...
- by Maxine Stirner - at 2005.06.28 06:40:00
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124. Reverse Thrusters and Evasive Thrusters. - in Player Features and Ideas Discussion [original thread]
I order all the crewman on one side of the ship to flap their arms in order to be lighter. I don't think our ships propulsion system is really predicated on the expulsion of mass anyhow. What you are seeing behind your ship is excited matter prob...
- by Maxine Stirner - at 2005.06.28 05:51:00
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125. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Zdragva If you found an afk battleship mining with your frig, you could kill it. Not a combat or fleet applicable situation. If I had 100 frigs.. full stop. If it had no mods.. full stop. If they were asleep.. full stop...
- by Maxine Stirner - at 2005.06.28 05:42:00
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126. Up-to-date DuraMaller. - in Ships and Modules [original thread]
To the Count: I don't really want to clutter a duramaller thread with a post strictly about snipemallers. I just wanted to point out that don't often make good tanks by the nature of their typical prey. There are numerous ways to use any ship in ...
- by Maxine Stirner - at 2005.06.27 21:54:00
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127. Deployable Mining equipment/units - in Player Features and Ideas Discussion [original thread]
Personally I hate npc reprocessing arrays because they are instantaneous and handle unlimited volumes with unlimited cargobays. That's a useful time sink CCP is ignoring right there. We could have a refining time sink instead of a mining time sin...
- by Maxine Stirner - at 2005.06.27 07:58:00
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128. End log on Log off Traps Using 3rd party software - in Player Features and Ideas Discussion [original thread]
Edited by: Maxine Stirner on 27/06/2005 07:49:26 It would simply point out the necessity of having a base of operations if one wishes to operate in 0.0 - even if you have to construct it yourself or "persuade" someone else who owns one to let ...
- by Maxine Stirner - at 2005.06.27 07:48:00
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129. Deployable Mining equipment/units - in Player Features and Ideas Discussion [original thread]
I prefer the idea of using unloggable equipment to expand industrial capacity. EVE needs to allow the industrialist to sink cash and resources into INFRASTRUCTURE and feed its constant demands. Who cares if they generate more trit? They should be...
- by Maxine Stirner - at 2005.06.27 07:35:00
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130. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Well, I don't think simply changing the dps or range on frigs a little bit vs. BS is going to amount to much. BS will just shrug it off, swat the frig, and go back to dealing with other BS. If perhaps a small portion of all damage soaked throug...
- by Maxine Stirner - at 2005.06.27 07:24:00
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131. Freighters some pics - in Ships and Modules [original thread]
That is some nice cap generation that there thingy has goin on. 3500/216s Now if only it had a fitting slot. I guess you can handle your support convoy NOSing you pretty well.. Locking Times & Evil Asteroids
- by Maxine Stirner - at 2005.06.27 07:03:00
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132. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
As with cargo sharing however, frigates would be able to resupply with support from larger ships. Thus it would be interesting to see frigate gain exceptional fleet support capabilities in this fashion. I would substitute torpedo for "depth" cha...
- by Maxine Stirner - at 2005.06.27 04:09:00
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133. Making Instajumps and Gates Obsolete - in Player Features and Ideas Discussion [original thread]
Originally by: Kal'Zera Edited by: Kal''Zera on 26/06/2005 12:23:09 Edited by: Kal''Zera on 26/06/2005 12:21:32 "Pirates cannot get their gank quota" LOL Yes, poor pirates, let us help them a little. Shooting newbies out of their p...
- by Maxine Stirner - at 2005.06.26 12:39:00
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134. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
However, we wouldn't be able to incorporate BOTH a BS-targetting weapons system AND retain the capacitor efficiency of Frigs. Such systems would either have to be highly draining, OR we would just have to go with one idea or the other. As it is,...
- by Maxine Stirner - at 2005.06.26 12:24:00
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135. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Tobiaz Frigates should be able to mount special 'anti-battleship' weapons. It would totally make it impossible to mount any other type of defences agains other frigates, but a battleship without good anti-frigates defences...
- by Maxine Stirner - at 2005.06.26 12:14:00
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136. Frigates and Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Kal'Zera Originally by: Bren Keilloram 5) cargo space increased on capital ships: well, i don't completely agree with this, i'm more for keep the current generic cargo space on capital ships (mostly for looting purpo...
- by Maxine Stirner - at 2005.06.26 12:13:00
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137. Solution to research lottery "i donŠt get a bpo" syndrome - in Player Features and Ideas Discussion [original thread]
Edited by: Maxine Stirner on 26/06/2005 11:55:56 Unfortunately, your suggestion lacks an integral aspect of competition as much as the current BP situation with lotteries and even tech1 purchasing does. The price of acquiring a license shou...
- by Maxine Stirner - at 2005.06.26 11:55:00
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138. Making Instajumps and Gates Obsolete - in Player Features and Ideas Discussion [original thread]
Originally by: Kilostream Instajumps are a player-invented creation - the fact that they are now so all-pervasive is testament to how popular they are. CCP put the facility in place, and we, the players invented them. They are not infall...
- by Maxine Stirner - at 2005.06.26 11:39:00
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139. Live 8 & Eve - in EVE General Discussion [original thread]
I think this belongs in "Out of Pod" Discussion. That said, in the current environment, development is statistically improved by policies which 1)encourage saving money, 2)invite foreign capital, 3)encourage a broad elementary education, 4)divers...
- by Maxine Stirner - at 2005.06.26 11:18:00
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140. GMs take action against ISK sellers! - in EVE General Discussion [original thread]
Originally by: infused Wow guys... leave it be... Why? Must we be cheerleaders for them as well as attempt to be part of the community? I've never been a sycophant in my life. I've walked away from countless jobs because of this. It's...
- by Maxine Stirner - at 2005.06.26 11:02:00
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